Most of these changes are expected to be released with 6.22.
Ranked system changes
In 2016, the ranked queue change dramatically. Gone were solo and duo queue, replaced with a more dynamic system.
Players would now choose a primary and secondary position. This allowed for larger expansions of player groups and a more interactive queue system, but it also created a few problems.
For instance, the higher elos suffered long queue times and groups of four or five queuing together at one time experienced lengthy wait times as well.
Good news: Riot has been listening to its fans, and solo/duo queue is coming back.
This is essentially a carbon copy of the 2015 system with a few upgrades.
Players are still able to queue solo or with one friend, but they will now select two preferred roles and ban out a least favorite position.
Players are not guaranteed their two favored roles, but will never have to play their banned out role.
Challenger tier will remain solo queue only.
The flex queue will resemble this year’s dynamic queue, but with a few added elements. If a game has more than two players, this is the appropriate queue.
Five-man team queues will also be implemented using this system.
If a pre-made squad is serious about climbing this season, Riot has created the avenue for it. Solo players are also encouraged to queue for this system, and unique rewards will be provided at the end of season.
As a result, Ranked 5s will now be enabled permanently.
Game replays and practice mode
Become a coach. Here, players can revisit their mistakes or just bask in the glory of their greatest wins using Riot’s newest technology — replays.
Afterwards, load up the Practice Tool to create a custom environment to practice last hitting or landing critical skill shots.
Riot is finally making good on its promise to provide replays for every single player. All the tools from Spectate Mode will be incorporated into the replay system, plus some extra goodies.
Replays will also be available for download at the end of all player matches, allowing players to capture video highlights and upload them to mobile devices or streaming accounts.
Players can now instantly reset cooldowns, lock in a level, or give themselves unlimited gold. That’s right, League of Legends Sandbox, one of the most requested features, is finally a reality.
Players can practice last hitting at level one until their hearts are content. Jungle camps can also be reset via the Practice Tool.
Want to practice flashing over certain walls? Don’t wait five more minutes; the Practice Tool will allow players to reset all of their cooldowns, including Summoner Spells.
Assassin Champion Updates
In Riot’s third installment of Champion Updates, Assassins are getting some shiny new tools to help them become even more relevant in games.
Creating windows of counter play is also a a major goal for Riot.
One of the original Assassins featured in League of Legends, Talon isn’t just all cloak and daggers. Once considered the AoE melee Assassin, Talon has fallen out of meta recently.
Riot is looking to amp up his mobility, but decrease his ability to instantly kill targets.
|Passive: Unseen Predator|
(NEW) Talon’s abilities wound champions and epic monsters for a short duration, stacking up to three times. When Talon basic attacks a fully wounded target, they bleed for a large amount of physical damage over time.
|Q: Noxian Diplomacy|
(UPDATED) Leaps to a target, dealing physical damage. If cast from melee range, Talon instead critically strikes the target. Whenever Noxian Diplomacy kills a unit, Talon regains a small amount of health.
Tosses a volley of blades in a direction, dealing physical damage and returning after a brief delay. On their return, the blades deal increased physical damage and briefly slow all enemies hit.
|E: Assassin’s Path|
(NEW) Targeting terrain allows Talon to do a super-cool vault over it. Talon can’t vault over the same terrain for a long period of time.
|R: Shadow Assault|
Fires a ring of blades from Talon’s location, increasing movement speed and making him invisible for a few seconds. When Talon emerges from stealth, the blades converge on his location, dealing physical damage each time they pass through an enemy. If Talon breaks his stealth by basic attacking or using Noxian Diplomacy, the blades will converge on his target’s location instead.
Rengar has been one of the most polarizing junglers in League of Legends history.
His pattern has revolved around deleting the squishiest target on the enemy team, waiting for his cooldowns to reset, and then doing it again.
With revamped Ferocity and a fresh Bonetooth Necklace, Rengar’s ready to savor the Thrill of the Hunt.
|Passive: Unseen Predator|
(UPDATED) While in brush, Rengar’s basic attacks cause him to leap at his target. Leaping to enter combat generates one Ferocity. At four Ferocity, Rengar’s next ability is empowered, granting special effects and increasing his movement speed.
(UPDATED) Slashes enemies in an arc in front of Rengar, followed by a piercing strike, dealing physical damage and generating one Ferocity. If cast with four Ferocity, each strike’s damage is massively increased.
|W: Battle Roar|
(UPDATED) Roars, generating one Ferocity, dealing magic damage, and healing Rengar for a portion of the damage he’s taken in the last few moments. If cast with four Ferocity, Rengar removes all existing crowd control effects and prevents incoming ones for a short duration.
|E: Bola Strike|
Tosses a bola in a targeted direction to deal physical damage, generate one Ferocity, and slow the first enemy hit for a short duration. If cast with four Ferocity, the bola roots the first enemy hit for a short duration instead.
|R: Thrill of the Hunt|
(UPDATED) Rengar’s predatory senses take over, stealthing him for a long period of time. While stealthed, Rengar gains movement speed and can see the nearest enemy champion from very far away. Rengar can leap to the revealed champion for a guaranteed critical strike.
LeBlanc’s update is twofold. For starters, there’s isn’t much counterplay to LeBlanc’s all-in pattern.
Secondly, LeBlanc isn’t currently living up to her “deceiver” status.
|Passive: Sigil of Malice|
(NEW) Leblanc’s abilities inflict Sigil of Malice, which can be detonated and consumed by her other abilities after a few seconds to deal bonus damage.
|Q: Shatter Orb|
(NEW) Fires an orb that damages an enemy. If the orb triggers Sigil of Malice, it shatters, consuming the sigil and dealing damage to the nearest available Sigil of Malice.
Dashes to target location, dealing damage to all nearby enemies upon landing. Recasting Distortion within a few seconds returns Leblanc to her starting location.
|E: Ethereal Chains|
Launches illusionary chains in a direction, damaging and shackling the first target hit. If the target remains shackled for a few moments, they’ll take additional damage and become rooted.
(UPDATED) Leblanc becomes invisible for a short duration, creating a Mimic to take her place and cast a stronger version of one of her basic abilities. The Mimic lasts only for a few moments and expires if it takes damage from champions or turrets.Mimicking Leblanc’s ultimate spawns a Mimic at a target location instead. Once formed, the Mimic will walk toward the nearest visible enemy champion, casting a non-damaging version of Leblanc’s most recently used ability upon arrival.
Rounding out our major update is Katarina, the AP Assassin that can reset on a dime. Crowd control and her inability to scale when behind have made Katarina a non-meta pick.
Whenever an enemy champion dies after being recently damaged by Katarina, her cooldowns are significantly reduced.
|Q: Bouncing Blade|
(UPDATED) Throws a dagger, dealing magic damage to the target and two nearby enemies before falling onto the ground. If Katarina picks up a dagger, she flourishes, dealing magic damage in an area around her.
(NEW) Tosses a dagger in the air, gaining movement speed for a short duration. After a brief delay, Katarina can pick up the dagger.
Instantly blinks to target enemy, ally, or dagger. Upon arrival, Katarina deals magic damage to the nearest enemy. If Katarina targets a dagger, Shunpo’s cooldown is massively reduced.
|R: Death Lotus|
Become a flurry of blades, rapidly throwing knives at the three nearest enemy champions and dealing massive magic damage over the duration. All enemies struck receive Grievous Wounds, reducing their healing.