BLAST Premier partners with MADMONQ a health supplement for gamers

Esports tournament organiser BLAST Premier has announced a partnership agreement with MADMONQ – the world’s first health and performance gaming supplement. MADMONQ is the first health and performance supplement that provides a wide range of nutritional benefits specifically tailored for gamers’ needs.

The deal

As part of the deal, MADMONQ will be named Official Health Supplement for their esports events. They will be featured at the BLAST Premier Spring Showdown (13-18 April) and Final (15-20 June).

MADMONQ will provide player and fan resources, improv sketches, in-game health data presented live on broadcast, showcase entertaining and educational features during breaks in the tournament. This is just one of the many partnerships and agreements that BLAST has made in recent months. They have been rapidly expanding their reach into the esports scene, and their partnerships show it.

Comments from the organisations

Oliver Clarke, Head of Brand Partnerships for BLAST, spoke about the importance of health and wellbeing in the esports industry in their announcement:

“Health, performance, and wellbeing play such an important role in esports and gaming. We are delighted to team up with MADMONQ to highlight the importance of a balanced lifestyle and improved performance, at all levels, in the global community. We have some really exciting in-game integrations, player content features and other activations lined up to help bring health and performance to the forefront of esports.”

Michal Noga, Founder of MADMONQ, wrote in the same press release:

“BLAST Premier is one of the most-watched Counter-Strike tournaments on the esports calendar and we are excited to bring our game-changing supplements to fans and players. We are proud to partner with an organisation that shares our commitment to promoting a healthy lifestyle for gamers around the world and inspiring the community to perform at their highest levels. The work we are doing together will help to inform our future products and support the growth and wellness of the entire esports industry.”

BLAST partnerships

Unsurprisingly, BLAST Premier has been partnering with many major organisations in the esports and wider gaming world. As one of the most popular tournament organisers in the esports industry, they attract some of the most influential partners. In recent months they have made some serious partnership agreements.

Just this week, Coinbase announced that they are sponsoring the upcoming BLAST Premier spring season. This marks the first time that the cryptocurrency exchange has entered the world of esports. The aim of the partnership and sponsor deal is to help bring the world of esports and gaming closer to cryptocurrency through integrated digital activations and player-led content.

Last month, BLAST Premier agreed a deal with German-based IT company Shikenso Analytics to provide commercial brand insight and a selection of analytics for the Counter-Strike: Global Offensive Blast Premier 2021 season. The partnership will allow BLAST to gain further insights into the performance of its sponsors and other partners’ assets on live streaming services and other forms of social media as well.

In late December of last year, BLAST extended their partnership with online bookmaker Betway. For the third consecutive year, Betway branding will appear alongside BLASTs coverage of CS:GO. Betway esports betting has been a major feature of the BLAST Premier events, and they plan to keep it that way.

The BLAST Premier Spring Groups have some serious advertising behind them. It doesn’t take a branding genius to realize that the industry believes that BLAST events are the future of the industry. Their new deal with Shikenso is important to their growth. The analytics provided by the company will help BLAST understand the needs of their sponsors and their fans.

Andrew Boggs
Andrew Boggs

Since: September 11, 2020

Andrew is a Northern Ireland based journalist with a passion for video games. His latest hobby is watching people speedrun Super Mario 64 and realising how bad he is at platformers.

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