LoL Worlds 2025: Sponsor Shoutouts Hit the Jackpot with Nearly 80% More Airtime

Esports fans, if you were watching League of Legends Worlds 2025 last weekend, you likely saw more than excellent plays, soul crushing knockouts and sponsor plugs everywhere. Audio mentions of brands on broadcast rocketed by 73% compared to 2024, according to new data from Esports Charts.

The grand finals between T1 and Gen.G was the cherry on top, pulling in over 6.5 million peak viewers, up 15% from last year, but it was the behind the scenes marketing magic that really stole the show. Riot Games and its partners clearly cranked up the integrations, turning the event into a seamless ad fest without killing the vibe.

Worlds 2025 Sponsor Audio Shout-outs / Mentions

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Breaking Down the Numbers

Esports Charts pored through audio logs of the full event, and here’s a breakdown:

Worlds 2025: Audio Mentions of Players

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Why the Big Jump?

Riot’s been playing the slow game here. With Worlds 2025 growing globally between Europe and Asia, sponsor ROI was a high priority. “We’re not just selling ads, we’re integrating brands into the story,” one Riot exec told us in a post show debrief. And it paid off, social chatter about sponsored moments jumped an average of 62%, according to the report.

Some critics may moan about “selling out,” but this cash helps larger prize pools ($2.5 million in 2025, a 20% jump) and slicker productions. which creates a better overall watch for the consumer.

Worlds 2025: Audio Mentions of Teams

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What’s Next for Worlds Branding?

With the dust settling on Faker’s latest ring, eyes are set on 2026. Will the avalanche of audio intensify or be ramped down, should fans howl in protest? Esports Charts is forecasting ongoing growth, particularly with new markets like LATAM getting in on the action.

Conclusion: Worlds 2025 was not so much a tournament it was to show how to monetize hype. If you’re a brand looking to break into esports, pay attention, this is how to do it without stealing the show.

Daniel Davis
Daniel Davis

Since: October 29, 2025

Hi, I’m Dan, an experienced esports journalist and author passionate about competitive gaming and digital culture. I specialize in titles like Counter Strike, Call of Duty, League of Legends, and Valorant. I’ve documented the rise of professional esports from local tournaments to global stages. With a sharp focus on player strategy, team chemistry, and the evolving industry landscape, I deliver in depth insight into the world’s most popular competitive games.

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