Riot Games Trials Live Coaching in LCP and LCK 2026
Riot Games is shaking up League of Legends esports with a bold experiment, live coaching during professional matches. The test launches in the 2026 seasons for the LCP (Latin America) and LCK (Korea) leagues, potentially changing how teams adapt on the fly and engage fans with deeper strategic insights.
This initiative stems from months of community feedback and pro player discussions, aiming to enhance competitive depth while maintaining game integrity. Coaches will communicate directly with players mid game via voice lines, offering real time tips on macro plays, item builds, and matchup adjustments without altering the core ruleset.

How Live Coaching Will Work
In practice, designated coaches can pipe in advice during pauses like base returns or dragon fights, limited to 30 second bursts to avoid overwhelming players. A dedicated audio feed will broadcast these exchanges publicly, turning matches into masterclasses for viewers.
Riot’s esports director, Chris “Spyke” Graham, explained: “We’ve seen how voice comms elevate other titles like Valorant now it’s LoL’s turn to evolve. This isn’t about chaos it’s controlled innovation to reward smart preparation.”
The trial kicks off in LCP’s Spring Split (January 2026) and LCK’s Challengers League feeder, expanding to main LCK stages by Summer if metrics like viewer retention and player feedback prove positive.

Pro Reactions
LCK icon Faker (T1) endorsed the move, “It could highlight team synergy, but execution matters too much noise might distract.” Gen.G’s Chovy added a note: “Great for learning, but we’ll need rules to prevent spam.”
From LCP, Leviatán’s coach “Mash” highlighted regional benefits: “In a growing scene like ours, this levels the playing field against veteran squads.”
Critics worry about over reliance on coaches, potentially stunting in game decision making, but Riot promises opt out clauses and post season reviews.
Broader Implications for Global LoL Esports
Success here could roll out to LCS, LEC, and LPL by 2027, aligning with Riot’s push for “immersive” broadcasts.